Race/Class Requests

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Race/Class Requests

Post by Zane Kendric on March 21st 2015, 2:22 am

First topic message reminder :

Please post only requests for other classes and races not available. Please provide the following information and the Dungeon Master will review it carefully and then either will or will not approve.

Race/Class Name:
URL to some kind of information:


Base Attack Bonus: +4

Quarterstaff: +4/+0 (1d6+1 x2)
Longsword: +4 (1d8+1 19-20/x2)

AC: 12

Saving Throws: Fort: +3, Ref: +4, Will: +6

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Daily Spells:

0-Level
• Resistance
• Detect Magic
• Dancing Lights
• Mending
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1st-Level
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• Identify
• Magic Missle
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2nd-Level
• Scorching Ray
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3rd-Level
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Re: Race/Class Requests

Post by Mavanger on May 28th 2017, 4:12 pm

Race/Class Name: Cavalryman
URL or some kind of information: http://www.dandwiki.com/wiki/Cavalryman_(3.5e_Class)
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Re: Race/Class Requests

Post by Draxion on May 28th 2017, 4:49 pm

@Draxion wrote:Requested by Heny.

http://www.dandwiki.com/wiki/SRD:Centaurs_%28Race%29


I would like to adapt this template, remove con plus, half dex and STR To balance this class to remove the LA. On top of that could I adjust this to be a Four Arm Fauntaur/Centaur? I do not now how to add the extra arms on the weapon uses. Also I have no issues removing the Feat bonus to balance this class out more so.

@Mavanger wrote:Race/Class Name: Cavalryman
URL or some kind of information: http://www.dandwiki.com/wiki/Cavalryman_(3.5e_Class)

Thank you for your requests, I will review them and get back to you when I can.
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Re: Race/Class Requests

Post by Draxion on May 30th 2017, 9:44 am

@Mavanger ~ Your class request has been approved!


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
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Re: Race/Class Requests

Post by Draxion on May 30th 2017, 9:53 pm

+2 Strength, +4 Dexterity, -2 Charisma, –2 Intelligence.
Monstrous Humanoid
Large Quadruped: –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, +4 bonus on ability checks made to resist being bull rushed, overran, or tripped, lifting and carrying limits three times those of Medium bipedal characters.
Space/Reach: 10 feet/5 feet.
A centaur’s base land speed is 60 feet.
Darkvision out to 60 feet.
Natural Weapons: 2 hooves (1d6).
Weapon Proficiency: A centaur is automatically proficient with all simple weapons, the longsword, and the longbow (including the composite longbow).
Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.
Favored Class: Ranger.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
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Re: Race/Class Requests

Post by Thom Rainier on May 31st 2017, 1:16 am



Last edited by Thom Rainier on May 31st 2017, 1:49 am; edited 1 time in total
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Re: Race/Class Requests

Post by Draxion on May 31st 2017, 1:24 am


DM: @Thom Rainier ~ Thank you for the request. I looked at the class and I can say right now it is very overpowering, even at level 1. Here are the proposals I recommend to make it less OP.

1.) Using the Holy, lesser attribute to the Templar's Weapon ability instead of the Holy attribute. Also, take away the negative level effect. The praying part doesn't have to be required.

2.) On the Deity's Blessing ability, take away the Damage Reduction and decrease the bonus damage to +1d4 instead of +1d6 when using two-handed weapons.

3.) On the Templar's Armor ability, get rid of the entire function entirely. Maybe have it function like the Templar's Weapon ability and instead when an evil-aligned creature attacks the 'holy' armor, they take damage instead?

Could you agree with these proposals? If not, feel free to make your own recommendations.


Last edited by Draxion on May 31st 2017, 1:49 am; edited 1 time in total


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
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D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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Re: Race/Class Requests

Post by Thom Rainier on May 31st 2017, 1:27 am

I agree with the proposals.
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Re: Race/Class Requests

Post by Draxion on May 31st 2017, 1:28 am

@Thom Rainier ~ Your request is approved then!


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
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D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
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Re: Race/Class Requests

Post by Draxion on May 31st 2017, 3:38 pm

Here is the final draft:

• +2 Strength, +4 Dexterity, -2 Charisma, –2 Intelligence.
• Monstrous Humanoid
• Large Quadruped: –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, +4 bonus on ability checks made to resist being bull rushed, overran, or tripped, lifting and carrying limits three times those of Medium bipedal characters.
• Four Arms: Centaurs are born with four arms.
• Multiweapon Fighting: Due to the centaurs ability to fight with four arms, they have the Multiweapon Fighting feat.
• Extra Hands: Due to the centaur having four arms, they get a +2 bonus when making skill checks on Balance, Climb, Disable Device, Open Lock, Swim, and Use Rope
• Space/Reach: 10 feet/5 feet.
• A centaur’s base land speed is 60 feet.
• Darkvision out to 60 feet.
• Natural Weapons: 2 hooves (1d6).
• Weapon Proficiency: A centaur is automatically proficient with all simple weapons, the longsword, and the longbow (including the composite longbow).
• Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.
• Favored Class: Ranger.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
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Re: Race/Class Requests

Post by Dorian Varr on June 5th 2017, 5:42 pm

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Re: Race/Class Requests

Post by Draxion on June 5th 2017, 7:11 pm


DM: @Dorian Varr thank you for the request. I will review the class and get back to you.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
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D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
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Re: Race/Class Requests

Post by Darkness_Lurks_In_Shadows on June 14th 2017, 6:01 am

I would like to be able to play a bugbear in the future i find they can be extremely fun to play personal wise and for rp as well

http://www.dandwiki.com/wiki/SRD:Bugbears_(Race)
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Re: Race/Class Requests

Post by Draxion on June 15th 2017, 3:56 am

@Draxion wrote:

DM: @Dorian Varr thank you for the request. I will review the class and get back to you.

DM: @Dorian Varr sorry for the long wait but your class request is approved.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
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D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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Re: Race/Class Requests

Post by Draxion on June 15th 2017, 3:56 am

@Darkness_Lurks_In_Shadows wrote:I would like to be able to play a bugbear in the future i find they can be extremely fun to play personal wise and for rp as well

http://www.dandwiki.com/wiki/SRD:Bugbears_(Race)

DM: I'll review the race and get back to you.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
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Posts 42896
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D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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Re: Race/Class Requests

Post by Miss Heny on June 16th 2017, 2:15 pm

Dread Necromancer Offical class non homebrewed 

https://dndtools.net/classes/dread-necromancer/


Base Attack Bonus: +1 | Initiative: +4

Longsword: +4 (1d8+3 (+5 TH) 19-20/x2)
Longbow: +5 (1d8 x3)

AC: 16 (15 w/o shield)

Saving Throws: Fort: +2, Ref: +2, Will: 0
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Re: Race/Class Requests

Post by Draxion on June 16th 2017, 3:21 pm

@Miss Heny wrote:Dread Necromancer Offical class non homebrewed 

https://dndtools.net/classes/dread-necromancer/

DM: I'll review the class and get back to you when I have made a decision. Darkness has one already ahead of you.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
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Posts 42896
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D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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Re: Race/Class Requests

Post by Miss Heny on June 16th 2017, 3:26 pm

Alright thank you!


Base Attack Bonus: +1 | Initiative: +4

Longsword: +4 (1d8+3 (+5 TH) 19-20/x2)
Longbow: +5 (1d8 x3)

AC: 16 (15 w/o shield)

Saving Throws: Fort: +2, Ref: +2, Will: 0
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Re: Race/Class Requests

Post by Draxion on June 16th 2017, 4:29 pm

@Draxion wrote:
@Darkness_Lurks_In_Shadows wrote:I would like to be able to play a bugbear in the future i find they can be extremely fun to play personal wise and for rp as well

http://www.dandwiki.com/wiki/SRD:Bugbears_(Race)

DM: I'll review the race and get back to you.

DM: @Darkness_Lurks_In_Shadows, before I get to where we need to adjust some things, what did you propose on this race to make it playable?


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
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Posts 42896
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D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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Bugbear

Post by Darkness_Lurks_In_Shadows on June 19th 2017, 8:54 am

@Draxion wrote:
@Draxion wrote:

DM: I'll review the race and get back to you.

DM: @Darkness_Lurks_In_Shadows, before I get to where we need to adjust some things, what did you propose on this race to make it playable?
to make the character playable just have it add +1 to str. +1 to con. and +1 on dex. and -1 on int. and -1 on wis. and +0 on cha. and +4 (automatic sneak) where as it only gets a surprise attack unless it becomes a rogue then it gets a surprise and a sneak attack ((since bugbears are more fierce fighters with stealth they can't be a good magic user tho can work their way with a bow/crossbow and great weapon or weapon and shield like your basic fighter this would allow players to have a stealthy/meat shield)) this way you can hopefully build a good fighter whom won't die after a few punches or stabbings (if your lucky with your dice throws) so where they lack in magic they basically make up for it with str. and hp. and dex. these creatures are not unplayable and could make things interesting because where you have the orc its strong but its not good in other things like sneaking and sneaking could either save players time and allot of hp loss. now the downfall of it is is its normal for this creature to be either neutral or evil (very rarely will you see a good bugbear) and the downfall of it is npc's will not trust you easily and are more likely to run/hide when they see a bugbear tho if you do allot of good deeds in a city then the bugbear can slowly gain there trust tho will never be 100% trusted no matter if it saves a village from the claws of a dragon tho it could make a good back story as well where a bugbear could roam the world trying to show that not all bugbears are the same and could try to make people to trust them a little bit more and help to let others not judge on appearances alone but look at the deeds they do and you could also say from no they can't use magic and just say they can either be things such as fighters,rogues,rangers,paladins,priest,monks,priest and or barbarians and nothing else (since who would ever choose a weak minded bugbear to use magic anyway and say that they can only use magic if they become a priest or paladin) this way it might be a tricky path to use almost nothing but the bugbears brawn and stealth rather then to let it use magic ( if players decide on being a priest/paladin) this way you will never have a over powered character tho more a stealthy meat-shield that try's o protect its party.

(if you meant something else then im sorry but then i don't know) X,D
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Re: Race/Class Requests

Post by Thsarias on June 19th 2017, 6:01 pm

New race request, Ogre:
+6 Strength, +2 Constitution, -2 Dex, -2 Int, -2 Wisdom - Not the wisest creatures, but immensely powerful.
Large
Base Landspeed of 40 feet
Darkvision 60 feet, Can distinguish color.
Natural Armor +3 Their skin is immensely tough, only the sharpest arrows can pierce their hide.
Brute Force: Ogres use their Strength modifier for intimidation checks, Instead of Charisma.
Automatic languages: Common, Giant, And Orcish. Bonus languages: Undercommon, Draconic, Gnoll, Goblin
Favored Class: Fighter


Base Attack Bonus: +3
Dex: +2
Weapon: Greataxe +8(1d12+7), crit x3
AC: 14, 10 flat-footed, 10 touch
Saving Throws: Fort: +6, Ref: +3, Will: 3

Fast Movement
Literate
Rage 1/day
Uncanny Dodge
Power Attack
Trap Sense +1
Linguistic Savant
Orcish Affinity
Brute Force
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Re: Race/Class Requests

Post by Draxion on June 19th 2017, 10:15 pm

@Thsarias wrote:New race request, Ogre:
+6 Strength, +2 Constitution, -2 Dex, -2 Int, -2 Wisdom - Not the wisest creatures, but immensely powerful.
Large
Base Landspeed of 40 feet
Darkvision 60 feet, Can distinguish color.
Natural Armor +3 Their skin is immensely tough, only the sharpest arrows can pierce their hide.
Brute Force: Ogres use their Strength modifier for intimidation checks, Instead of Charisma.
Automatic languages: Common, Giant, And Orcish. Bonus languages: Undercommon, Draconic, Gnoll, Goblin
Favored Class: Fighter

DM: Thanks for the request, @Thsarias. I will review it and get back to you on it. Be aware, you have others before you.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
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"Ultimate Dungeon Master"

Posts 42896
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D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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Re: Race/Class Requests

Post by Thsarias on June 20th 2017, 3:02 am

Of course.


Base Attack Bonus: +3
Dex: +2
Weapon: Greataxe +8(1d12+7), crit x3
AC: 14, 10 flat-footed, 10 touch
Saving Throws: Fort: +6, Ref: +3, Will: 3

Fast Movement
Literate
Rage 1/day
Uncanny Dodge
Power Attack
Trap Sense +1
Linguistic Savant
Orcish Affinity
Brute Force
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D&D Character sheet
Name: Grom
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Re: Race/Class Requests

Post by Draxion on June 20th 2017, 11:40 am

@Darkness_Lurks_In_Shadows, because this race is a monstrous race and quite difficult to make playable without breaking, I have proposed the following for the race.

Racial Traits

• +2 Strength, +2 Dexterity, +2 Constitution, –2 Charisma.
• Humanoid (Goblinoid)
• Medium size.
• A bugbear’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• Scent
• +2 natural armor bonus.
• +4 racial bonus on Move Silently and Hide checks.
• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
• Favored Class: Rogue.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
Head Dungeon Master
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"Ultimate Dungeon Master"

Posts 42896
Gold 11191




D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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reply:

Post by Darkness_Lurks_In_Shadows on June 20th 2017, 5:11 pm

@Draxion wrote:@Darkness_Lurks_In_Shadows, because this race is a monstrous race and quite difficult to make playable without breaking, I have proposed the following for the race.

Racial Traits

• +2 Strength, +2 Dexterity, +2 Constitution, –2 Charisma.
• Humanoid (Goblinoid)
• Medium size.
• A bugbear’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• Scent
• +2 natural armor bonus.
• +4 racial bonus on Move Silently and Hide checks.
• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
• Favored Class: Rogue.
this looks good (tho they also have reach so they can hit an enemy 10 ft. away from them (instead of the average humanoid length character of 5 ft.) tho most of the time they end up being attacked by ranged weapons or magic and then the natural armor bonus can be marked out since the player(s) mostly forget about that anyway this way they have to end up getting better armor like the rest otherwise you might have a bugbear with +... AC which would be game breaking unless you where ambushed by a mob of mages or what ever and the hide checks can be scrapped as well).
Darkness_Lurks_In_Shadows
Yeoman
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Posts 114
Gold 282




D&D Character sheet
Name: Dark Shadow
Hit Points:
-2/12  (-2/12)
Experience:
900/1000  (900/1000)

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Re: Race/Class Requests

Post by Draxion on June 21st 2017, 11:27 am

@Darkness_Lurks_In_Shadows wrote:
@Draxion wrote:@Darkness_Lurks_In_Shadows, because this race is a monstrous race and quite difficult to make playable without breaking, I have proposed the following for the race.

Racial Traits

• +2 Strength, +2 Dexterity, +2 Constitution, –2 Charisma.
• Humanoid (Goblinoid)
• Medium size.
• A bugbear’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• Scent
• +2 natural armor bonus.
• +4 racial bonus on Move Silently and Hide checks.
• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
• Favored Class: Rogue.
this looks good (tho they also have reach so they can hit an enemy 10 ft. away from them (instead of the average humanoid length character of 5 ft.) tho most of the time they end up being attacked by ranged weapons or magic and then the natural armor bonus can be marked out since the player(s) mostly forget about that anyway this way they have to end up getting better armor like the rest otherwise you might have a bugbear with +... AC which would be game breaking unless you where ambushed by a mob of mages or what ever and the hide checks can be scrapped as well).

How about this?

Racial Traits

• +2 Strength, +2 Dexterity, +2 Constitution, –2 Charisma.
• Humanoid (Goblinoid)
• Medium size.
• Reach: 10 feet.
• A bugbear’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• Scent
• +4 racial bonus on Move Silently checks.
• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
• Favored Class: Rogue.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
Head Dungeon Master
avatar
"Ultimate Dungeon Master"

Posts 42896
Gold 11191




D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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.

Post by Darkness_Lurks_In_Shadows on June 21st 2017, 2:21 pm

@Draxion wrote:
@Darkness_Lurks_In_Shadows wrote:
this looks good (tho they also have reach so they can hit an enemy 10 ft. away from them (instead of the average humanoid length character of 5 ft.) tho most of the time they end up being attacked by ranged weapons or magic and then the natural armor bonus can be marked out since the player(s) mostly forget about that anyway this way they have to end up getting better armor like the rest otherwise you might have a bugbear with +... AC which would be game breaking unless you where ambushed by a mob of mages or what ever and the hide checks can be scrapped as well).

How about this?

Racial Traits

• +2 Strength, +2 Dexterity, +2 Constitution, –2 Charisma.
• Humanoid (Goblinoid)
• Medium size.
• Reach: 10 feet.
• A bugbear’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• Scent
• +4 racial bonus on Move Silently checks.
• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
• Favored Class: Rogue.

perfect Smile
Darkness_Lurks_In_Shadows
Yeoman
avatar
Posts 114
Gold 282




D&D Character sheet
Name: Dark Shadow
Hit Points:
-2/12  (-2/12)
Experience:
900/1000  (900/1000)

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Re: Race/Class Requests

Post by Draxion on June 22nd 2017, 1:04 pm

@Darkness_Lurks_In_Shadows wrote:
@Draxion wrote:
@Darkness_Lurks_In_Shadows wrote:
this looks good (tho they also have reach so they can hit an enemy 10 ft. away from them (instead of the average humanoid length character of 5 ft.) tho most of the time they end up being attacked by ranged weapons or magic and then the natural armor bonus can be marked out since the player(s) mostly forget about that anyway this way they have to end up getting better armor like the rest otherwise you might have a bugbear with +... AC which would be game breaking unless you where ambushed by a mob of mages or what ever and the hide checks can be scrapped as well).

How about this?

Racial Traits

• +2 Strength, +2 Dexterity, +2 Constitution, –2 Charisma.
• Humanoid (Goblinoid)
• Medium size.
• Reach: 10 feet.
• A bugbear’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• Scent
• +4 racial bonus on Move Silently checks.
• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
• Favored Class: Rogue.

perfect Smile

DM: Then your request is approved and I will add it shortly.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
Head Dungeon Master
avatar
"Ultimate Dungeon Master"

Posts 42896
Gold 11191




D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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Re: Race/Class Requests

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