Spell Requests

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Spell Requests

Post by Zane Kendric on March 21st 2015, 2:32 am

Please provide the following information.

Name:
School:
Level:
Components:
Casting Time:
Range:
Effect:
Duration:
Spell Resistance:
Details about the spell:
Any spell components:


Base Attack Bonus: +4

Quarterstaff: +4/+0 (1d6+1 x2)
Longsword: +4 (1d8+1 19-20/x2)

AC: 12

Saving Throws: Fort: +3, Ref: +4, Will: +6

Zane's Spellbook

Daily Spells:

0-Level
• Resistance
• Detect Magic
• Dancing Lights
• Mending
• (SP) Acid Splash
1st-Level
• Shield
• Mage Armor
• True Strike
• Comprehend Languages
• Identify
• Magic Missle
• Shocking Grasp
• (SP) Mage Armor
2nd-Level
• Scorching Ray
• Spider Climb
• See Invisibility
• Continual Flame
• Knock
• (SP) Web
3rd-Level
• Lightning Bolt
• Water Breathing
• Flame Arrow
• Dispel Magic
• (SP) None
4th-level
• Fire Shield
• Stoneskin
• (SP) Dimension Door

Zane Kendric
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Posts 1385
Gold 368




D&D Character sheet
Name: Zane Kedric
Hit Points:
51/51  (51/51)
Experience:
26445/28000  (26445/28000)

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Re: Spell Requests

Post by Dr.Kran on July 29th 2015, 7:21 pm

Name: Basic Shurikens attack
School: Assassin
Level:1
Components: 2d4 damage
Casting Time: Instant
Range: 5
Effect: Reduces target's resistance equal to half of your basic damage.
Duration: 1 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.

Name: Basic Shurikens attack II
School: Assassin
Level:2
Components: 1d2 damage
Casting Time: Instant
Range: 8
Effect: Reduces target's range equal to your basic damage.
Duration: 1 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.

Name: Frost Shurikens
School: Assassin
Level:2
Components: 3d4 damage
Casting Time: Instant
Range: 5
Effect: Reduces target's speed equal to half of your basic damage.
Duration: 1 tick.
Details about the spell: A shuriken that slows down your target.


Name: Assassin's dart
School: Assassin
Level:3
Components: 1d2 damage
Casting Time: Instant
Range: 12
Effect: Poison's your target.
Duration: 4 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.


Name: Blink
School: Assassin
Level:4
Casting Time: Instant
Range: 4
Effect: Your character vanishes and reappears in a stealth like instant doing a basic attack when in range.
This effect is in addition to your speed.
Details about the spell:



Name: Stunning Points
School: Assassin
Level:5
Casting Time: Instant
Range: -
Effect: Your character stuns your target.
Duration: 2 tick.
Details about the spell:


Basic stats
Strength:18, Dexterity:17, Constitution:16, Intelligence:15, Wisdom:13, Charisma:12
Skills
Heal:4, Hide: 4, Move Silently: 4, Search: 4, Escape Artist: 4
Spells
Conj the ray of frost: Ray deals 1d3 cold damage.
Feats
Persuasive, Stealthy
Dr.Kran
Freeman
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Posts 78
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D&D Character sheet
Name: Dr.Kran
Hit Points:
5/9  (5/9)
Experience:
500/1000  (500/1000)

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Re: Spell Requests

Post by Zane Kendric on July 29th 2015, 7:38 pm

@Dr.Kran wrote:Name: Basic Shurikens
School: Assassin
Level:1
Components: 2d4 damage
Casting Time: Instant
Range: 5
Effect: Reduces target's resistance equal to half of your basic damage.
Duration: 1 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.

Hi, @Dr.Kran, The following would need to be fixed.

School: Have to choose one of the following 8 schools the spell belongs to: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation.
Level: Please provide what class level the spell will belong with.
Components: These explain how the spell is cast: Verbally, Somatic, Material, Focus, Divine Focus, or XP Cost.
Range: Please be specific on the 5. Is it 5 inches, feet, yards, and so forth.
Effect: Basically, is this a single target or target area?
Duration: Based on this type of spell, the duration would be instantaneous.

If you have any questions, please feel free to ask. Smile


Base Attack Bonus: +4

Quarterstaff: +4/+0 (1d6+1 x2)
Longsword: +4 (1d8+1 19-20/x2)

AC: 12

Saving Throws: Fort: +3, Ref: +4, Will: +6

Zane's Spellbook

Daily Spells:

0-Level
• Resistance
• Detect Magic
• Dancing Lights
• Mending
• (SP) Acid Splash
1st-Level
• Shield
• Mage Armor
• True Strike
• Comprehend Languages
• Identify
• Magic Missle
• Shocking Grasp
• (SP) Mage Armor
2nd-Level
• Scorching Ray
• Spider Climb
• See Invisibility
• Continual Flame
• Knock
• (SP) Web
3rd-Level
• Lightning Bolt
• Water Breathing
• Flame Arrow
• Dispel Magic
• (SP) None
4th-level
• Fire Shield
• Stoneskin
• (SP) Dimension Door

Zane Kendric
DC Moderator
avatar
Posts 1385
Gold 368




D&D Character sheet
Name: Zane Kedric
Hit Points:
51/51  (51/51)
Experience:
26445/28000  (26445/28000)

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Re: Spell Requests

Post by Draxion on July 30th 2015, 2:01 am

@Dr.Kran wrote:Name: Basic Shurikens attack
School: Assassin
Level:1
Components: 2d4 damage
Casting Time: Instant
Range: 5
Effect: Reduces target's resistance equal to half of your basic damage.
Duration: 1 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.

Name: Basic Shurikens attack II
School: Assassin
Level:2
Components: 1d2 damage
Casting Time: Instant
Range: 8
Effect: Reduces target's range equal to your basic damage.
Duration: 1 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.

Name: Frost Shurikens
School: Assassin
Level:2
Components: 3d4 damage
Casting Time: Instant
Range: 5
Effect: Reduces target's speed equal to half of your basic damage.
Duration: 1 tick.
Details about the spell: A shuriken that slows down your target.


Name: Assassin's dart
School: Assassin
Level:3
Components: 1d2 damage
Casting Time: Instant
Range: 12
Effect: Poison's your target.
Duration: 4 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.


Name: Blink
School: Assassin
Level:4
Casting Time: Instant
Range: 4
Effect: Your character vanishes and reappears in a stealth like instant doing a basic attack when in range.
This effect is in addition to your speed.
Details about the spell:



Name: Stunning Points
School: Assassin
Level:5
Casting Time: Instant
Range: -
Effect: Your character stuns your target.
Duration: 2 tick.
Details about the spell:

DM: @Dr.Kran -- We need to work on one request at a time please. Thank you! Smile


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
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Posts 42896
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D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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Re: Spell Requests

Post by Dr.Kran on July 31st 2015, 12:40 am

Cleared-


Last edited by Dr.Kran on July 31st 2015, 1:41 am; edited 1 time in total


Basic stats
Strength:18, Dexterity:17, Constitution:16, Intelligence:15, Wisdom:13, Charisma:12
Skills
Heal:4, Hide: 4, Move Silently: 4, Search: 4, Escape Artist: 4
Spells
Conj the ray of frost: Ray deals 1d3 cold damage.
Feats
Persuasive, Stealthy
Dr.Kran
Freeman
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Posts 78
Gold 747




D&D Character sheet
Name: Dr.Kran
Hit Points:
5/9  (5/9)
Experience:
500/1000  (500/1000)

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Re: Spell Requests

Post by Draxion on July 31st 2015, 1:35 am

@Dr.Kran wrote:Since I couldn't make a quest thread I'm making one here

Quest name: Akeloth and the lamp...
Lvl Unknown
Class: Boss

Race: Human
Hp: 55
Str: 25
Dex: 7
Speed: 12

*Reason for his stats*
The is to make him so strong that you couldn't kill him even if you tried
Because if you were to defeat him, you get the lamp... Impossible challenge yes, but well worth 3 wishes

¿Quest?
The quest is about you trying to get Akeloth from wishing the dreadful wish...
If he wishes it, everyone fails the quest...
It is your goal to manipulate him into liking you and getting him to make useless wishes..
Rolling the dice determines on what will happen...

¿How to do quest?
You gain morality equal to your charisma.
If you have no more morality you'll be given the option to fight or run.
For example I have 13 charisma, now I have 13 morality.


¿What he does if you Dice roll?
1- Nothing happens
2- Decrease morality +1
3- Decrease morality -2
4- He'll ask you what should I wish for? (roll a 4 dice) 1- A crown 2- A mountain of gold 3/4 -4 morality.)
2- Decrease morality -2
6- He'll ask you what should I wish for? (roll a 4 dice) 1- A crown 2- A mountain of gold 3/4 -4 morality.)
7- He'll ask for a drink -2 gold (optional) increases his favor +2)
8- Decrease morality -2
9- Decrease morality -1
10- Increase morality +3
11- Decrease morality -1
12- Increase morality +1
13- Decrease morality -1
14- Decrease morality -1
15- Increase morality +1
16- Decrease morality -1
17- Decrease morality -1
18- Decrease morality -1
19- Decrease morality -1
20- You lose... He wished for the Djinnitar of eternity.
 

@ Dr.Kran Please keep the requests in this thread for spells only. I told you I would create the thread for Quests and Plots but please be patient since I don't govern these. My assistant, Zane, is the one who moderates the request's section.


Please post it HERE


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
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Posts 42896
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D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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Re: Spell Requests

Post by Zane Kendric on July 31st 2015, 8:04 am

REQUEST FINISHED


Base Attack Bonus: +4

Quarterstaff: +4/+0 (1d6+1 x2)
Longsword: +4 (1d8+1 19-20/x2)

AC: 12

Saving Throws: Fort: +3, Ref: +4, Will: +6

Zane's Spellbook

Daily Spells:

0-Level
• Resistance
• Detect Magic
• Dancing Lights
• Mending
• (SP) Acid Splash
1st-Level
• Shield
• Mage Armor
• True Strike
• Comprehend Languages
• Identify
• Magic Missle
• Shocking Grasp
• (SP) Mage Armor
2nd-Level
• Scorching Ray
• Spider Climb
• See Invisibility
• Continual Flame
• Knock
• (SP) Web
3rd-Level
• Lightning Bolt
• Water Breathing
• Flame Arrow
• Dispel Magic
• (SP) None
4th-level
• Fire Shield
• Stoneskin
• (SP) Dimension Door

Zane Kendric
DC Moderator
avatar
Posts 1385
Gold 368




D&D Character sheet
Name: Zane Kedric
Hit Points:
51/51  (51/51)
Experience:
26445/28000  (26445/28000)

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Re: Spell Requests

Post by Dr.Kran on August 5th 2015, 12:03 pm

Name: Steam Mists
School: Conjuration
Level:0
Components: Material
Casting Time: 25 seconds
Duration: 25 seconds
Range: 2 yards
Effect: Cloak area.
Details about the spell: This spell can be cast at any time but you must be in an area with either cold air, water, or trees.    This spell greatly reduces the sight of all non-allies in the area but for a short time.
This spell only takes effect after 15 seconds. Your character must stay still during this time duration.


Basic stats
Strength:18, Dexterity:17, Constitution:16, Intelligence:15, Wisdom:13, Charisma:12
Skills
Heal:4, Hide: 4, Move Silently: 4, Search: 4, Escape Artist: 4
Spells
Conj the ray of frost: Ray deals 1d3 cold damage.
Feats
Persuasive, Stealthy
Dr.Kran
Freeman
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Posts 78
Gold 747




D&D Character sheet
Name: Dr.Kran
Hit Points:
5/9  (5/9)
Experience:
500/1000  (500/1000)

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Re: Spell Requests

Post by Zane Kendric on August 7th 2015, 5:53 am

@Dr.Kran wrote:Name: Steam Mists
School: Conjuration
Level:0
Components: Material
Casting Time: 25 seconds
Duration: 25 seconds
Range: 2 yards
Effect: Cloak area.
Details about the spell: This spell can be cast at any time but you must be in an area with either cold air, water, or trees.    This spell greatly reduces the sight of all non-allies in the area but for a short time.
This spell only takes effect after 15 seconds. Your character must stay still during this time duration.

@Dr.Kran, What exactly do you mean by "reducing the sight" of the enemies?


Base Attack Bonus: +4

Quarterstaff: +4/+0 (1d6+1 x2)
Longsword: +4 (1d8+1 19-20/x2)

AC: 12

Saving Throws: Fort: +3, Ref: +4, Will: +6

Zane's Spellbook

Daily Spells:

0-Level
• Resistance
• Detect Magic
• Dancing Lights
• Mending
• (SP) Acid Splash
1st-Level
• Shield
• Mage Armor
• True Strike
• Comprehend Languages
• Identify
• Magic Missle
• Shocking Grasp
• (SP) Mage Armor
2nd-Level
• Scorching Ray
• Spider Climb
• See Invisibility
• Continual Flame
• Knock
• (SP) Web
3rd-Level
• Lightning Bolt
• Water Breathing
• Flame Arrow
• Dispel Magic
• (SP) None
4th-level
• Fire Shield
• Stoneskin
• (SP) Dimension Door

Zane Kendric
DC Moderator
avatar
Posts 1385
Gold 368




D&D Character sheet
Name: Zane Kedric
Hit Points:
51/51  (51/51)
Experience:
26445/28000  (26445/28000)

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Re: Spell Requests

Post by Draxion on September 3rd 2015, 1:14 am

@Zane Kendric wrote:
@Dr.Kran wrote:Name: Steam Mists
School: Conjuration
Level:0
Components: Material
Casting Time: 25 seconds
Duration: 25 seconds
Range: 2 yards
Effect: Cloak area.
Details about the spell: This spell can be cast at any time but you must be in an area with either cold air, water, or trees.    This spell greatly reduces the sight of all non-allies in the area but for a short time.
This spell only takes effect after 15 seconds. Your character must stay still during this time duration.

@Dr.Kran, What exactly do you mean by "reducing the sight" of the enemies?

DM: @Dr.Kran -->> Request Denied -- It's been almost a month and you haven't answered. Therefore the request is being refused. You can feel free to make the same request.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
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Posts 42896
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D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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Re: Spell Requests

Post by Runic on August 10th 2016, 11:16 am

Name: mage hand greater
School: Transmutation
Level:Sorcerer/wizard 1
Components:V, S
Casting Time:1 standard action
Range:Medium (100 ft. + 10 ft./level)
Effect:One object or creature weighing up to 40 lb
You cast the spell, and your hand is suffused with a ghostly white radiance. You point your finger at the target across the room, and it slowly rises in the air.
Duration:Concentration
Spell Resistance:Yes
Details about the spell: A greater mage hand spell can lift an object and move it at will from a distance. As a move action, you can propel the target up to 20 feet in any direction, although the spell ends if the distance between you and the subject ever exceeds the spell’s range. A creature can negate the effect against an object it possesses with a sucessful Will save or if you fail to overcome its spell resistance.
An object can be telekinetically manipulated as if with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated, and so on, if the force required is within the weight limitation. The spell has an effective Strength of 10.
Any spell components: no


Base Attack Bonus: +0

Weapon: +1 shortspear 1d6+1 x2 Weapon: +2 dart 1d4+1 x2 
AC: 15

Saving Throws: Fort: +3, Ref: +2, Will: +4


Druid Spells:  3 Lv0 / 2 Lv1
Spell save DC: 10 + lvl of spell + 2

Rook
Hp-13 Ac-14
Bite +3 melee (1d6+1)
Fort +5, Ref +5, Will +1
Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
Runic
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Posts 230
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D&D Character sheet
Name: Lily Skywell
Hit Points:
0/0  (0/0)
Experience:
1000/1000  (1000/1000)

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Re: Spell Requests

Post by Draxion on August 10th 2016, 12:39 pm

@Runic wrote:Name: mage hand greater
School: Transmutation
Level:Sorcerer/wizard 1
Components:V, S
Casting Time:1 standard action
Range:Medium (100 ft. + 10 ft./level)
Effect:One object or creature weighing up to 40 lb
You cast the spell, and your hand is suffused with a ghostly white radiance. You point your finger at the target across the room, and it slowly rises in the air.
Duration:Concentration
Spell Resistance:Yes
Details about the spell: A greater mage hand spell can lift an object and move it at will from a distance. As a move action, you can propel the target up to 20 feet in any direction, although the spell ends if the distance between you and the subject ever exceeds the spell’s range. A creature can negate the effect against an object it possesses with a sucessful Will save or if you fail to overcome its spell resistance.
An object can be telekinetically manipulated as if with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated, and so on, if the force required is within the weight limitation. The spell has an effective Strength of 10.
Any spell components: no

DM: So this is simply a "buffed" version of Mage Hand? Am i understanding that correctly?
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Name: Tymar Luthdin
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Experience:
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Re: Spell Requests

Post by Runic on August 10th 2016, 1:41 pm

pretty much


Base Attack Bonus: +0

Weapon: +1 shortspear 1d6+1 x2 Weapon: +2 dart 1d4+1 x2 
AC: 15

Saving Throws: Fort: +3, Ref: +2, Will: +4


Druid Spells:  3 Lv0 / 2 Lv1
Spell save DC: 10 + lvl of spell + 2

Rook
Hp-13 Ac-14
Bite +3 melee (1d6+1)
Fort +5, Ref +5, Will +1
Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
Runic
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D&D Character sheet
Name: Lily Skywell
Hit Points:
0/0  (0/0)
Experience:
1000/1000  (1000/1000)

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Re: Spell Requests

Post by Draxion on August 11th 2016, 1:51 am

@Runic wrote:pretty much

DM: Okay and this is mainly for Zarra?
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Experience:
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Re: Spell Requests

Post by Runic on August 11th 2016, 9:41 am

yep


Base Attack Bonus: +0

Weapon: +1 shortspear 1d6+1 x2 Weapon: +2 dart 1d4+1 x2 
AC: 15

Saving Throws: Fort: +3, Ref: +2, Will: +4


Druid Spells:  3 Lv0 / 2 Lv1
Spell save DC: 10 + lvl of spell + 2

Rook
Hp-13 Ac-14
Bite +3 melee (1d6+1)
Fort +5, Ref +5, Will +1
Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
Runic
Yeoman
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Posts 230
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D&D Character sheet
Name: Lily Skywell
Hit Points:
0/0  (0/0)
Experience:
1000/1000  (1000/1000)

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Re: Spell Requests

Post by Draxion on August 11th 2016, 11:51 am

@Runic -->> Request Approved -- the new spell will take place over the old one.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
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Posts 42896
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D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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Re: Spell Requests

Post by Kaito Tetsuya on August 29th 2016, 11:27 pm

Name:  Debilitating Portent
School: Enchantment
Level: Lvl 4 Cleric
Components: V, S, DF
Casting Time: 1 Standard Action
Range: Medium (100ft. + 10ft/level)
Effect: Must past a Will save of (10 + 1/2 Caster Level + Wis Mod). If target fails save, it does half damage from all attacks and spells the target uses. You can dismiss the spell as an immediate action when the target confirms a critical hit; doing so negates the critical hit. The attack you negated still hits, but only deals half damage.
Duration: 1 round/level
Spell Resistance: Yes
Details about the spell: The target is surrounded by a green aura of ill fate. Aka spooky green aura.
Any spell components: Nope.


Base Attack Bonus: +2
Dex: +4
Shortbow, Small: +6 (1d4 x3) +4 (1d4 x3)
Bite: +2 (1d4 x2)
AC: 17, 13 Flat-Footed, 15 Touch 
Saving Throws: Fort +2, Ref: +7, Will +4

Point Blank Shot: +1 to attack with all ranged weapons within 30 feet.


Rapid Shot: You get 1 extra attack (ranged weapon) per round. Each attack has -2 penalty.
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Name: Kaito Tetsuya
Hit Points:
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Experience:
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Re: Spell Requests

Post by Draxion on August 30th 2016, 6:22 am

Name:  Debilitating Portent
School: Enchantment
Level: Lvl 4 Cleric
Components: V, S, DF
Casting Time: 1 Standard Action
Range: Medium (100ft. + 10ft/level)
Effect: Must past a Will save of (10 + 1/2 Caster Level + Wis Mod). If target fails save, it does half damage from all attacks and spells the target uses. You can dismiss the spell as an immediate action when the target confirms a critical hit; doing so negates the critical hit. The attack you negated still hits, but only deals half damage.
Duration: 1 round/level
Spell Resistance: Yes
Details about the spell: The target is surrounded by a green aura of ill fate. Aka spooky green aura.
Any spell components: Nope.

DM: @Grud Whitelake -->> Request Approved -- The new spell with be put on the list.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
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Re: Spell Requests

Post by dreamingrose on January 8th 2017, 9:56 pm

Do you accept ones you create?


Base Attack Bonus: +4 | Initiative: +1

Shortspear: +7 (1d6+4 x2)
Crossbow, light: +5 (1d8 19-20/x2)
+2 Shocking Burst Dwarven Waraxe: +10 (1d10+7 1d6 shock x3)

AC: 14

Saving Throws: Fort: +4, Ref: +5, Will: +7
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Re: Spell Requests

Post by Draxion on January 9th 2017, 7:08 am

@dreamingrose wrote:Do you accept ones you create?

DM: You mean custom-made from you?
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Re: Spell Requests

Post by dreamingrose on January 9th 2017, 8:52 am

Yes. Because fans in tha past made their own.


Base Attack Bonus: +4 | Initiative: +1

Shortspear: +7 (1d6+4 x2)
Crossbow, light: +5 (1d8 19-20/x2)
+2 Shocking Burst Dwarven Waraxe: +10 (1d10+7 1d6 shock x3)

AC: 14

Saving Throws: Fort: +4, Ref: +5, Will: +7
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Re: Spell Requests

Post by Draxion on January 9th 2017, 8:56 am

@dreamingrose wrote:Yes. Because fans in tha past made their own.

DM: Yes, it's possible. Did you have an idea?
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Re: Spell Requests

Post by dreamingrose on January 9th 2017, 8:58 am

Yes.


Base Attack Bonus: +4 | Initiative: +1

Shortspear: +7 (1d6+4 x2)
Crossbow, light: +5 (1d8 19-20/x2)
+2 Shocking Burst Dwarven Waraxe: +10 (1d10+7 1d6 shock x3)

AC: 14

Saving Throws: Fort: +4, Ref: +5, Will: +7
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Re: Spell Requests

Post by Draxion on January 9th 2017, 8:59 am

@dreamingrose wrote:Yes.

DM: Okay, go ahead and post what you have.
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Re: Spell Requests

Post by dreamingrose on January 9th 2017, 9:01 am

Lol still working on it. Rather do when its done.


Base Attack Bonus: +4 | Initiative: +1

Shortspear: +7 (1d6+4 x2)
Crossbow, light: +5 (1d8 19-20/x2)
+2 Shocking Burst Dwarven Waraxe: +10 (1d10+7 1d6 shock x3)

AC: 14

Saving Throws: Fort: +4, Ref: +5, Will: +7
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Re: Spell Requests

Post by Draxion on January 9th 2017, 9:03 am

@dreamingrose wrote:Lol still working on it. Rather do when its done.

DM: Sounds good.
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Re: Spell Requests

Post by dreamingrose on January 9th 2017, 9:14 am

Or I can turn it into a feat..


Base Attack Bonus: +4 | Initiative: +1

Shortspear: +7 (1d6+4 x2)
Crossbow, light: +5 (1d8 19-20/x2)
+2 Shocking Burst Dwarven Waraxe: +10 (1d10+7 1d6 shock x3)

AC: 14

Saving Throws: Fort: +4, Ref: +5, Will: +7
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Re: Spell Requests

Post by Draxion on January 9th 2017, 9:17 am

@dreamingrose wrote:Or I can turn it into a feat..

DM: It's up to you.
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Re: Spell Requests

Post by VerniusNightshade on February 6th 2017, 8:42 pm

Name: Nether Rain
School: Necromancy
Level: cleric 5, Necromancer 5
Components: V, S, M,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius cylinder, 40 ft. high
Duration: 1 full round and 1 round/level; see text
Saving Throw: will
Spell Resistance: yes

Details about the spell: You create a downpour of negative energy that douses the area for 1 full round and 1 round/per caster level (max 15), affecting every creature in the area hitting them with inflict light wounds, dealing 1d8 points of damage +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

A successful Dispel magic, ends the effect. Divine rain counters the spell effects

Material Component: A vial of cursed water.


Name: Divine Rain
School: Conjuration (Healing)
Level: bard 5, cleric 5, Druid 6
Components: V, S, M,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius cylinder, 40 ft. high
Duration: 1 full round and 1 round/level; see text
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

Details about the spell: You create a downpour of positive energy that douses the area for 1 full round and 1 round/per caster level (max 15), affecting every creature in the area hitting them with cure light wounds, healing 1d8 points of healing +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

A successful Dispel magic, ends the effect. Nether rain counters the spell effects

Material Component: A vial of blessed water.


Last edited by VerniusNightshade on February 7th 2017, 7:22 am; edited 1 time in total (Reason for editing : Sorry had to fix them haha)


Base Attack Bonus: +4
Dex: +3
Weapon: Scythe(Large)  +6 melee (2d6)+4   x4 crit 
               Steel Greatsword +8melee (2d6)+4 x2 19-20 crit
AC: 17(18), 14 flat-footed, 10 touch
Saving Throws: Fort: +6, Ref: +4, Will: +3

Power Attack: -attack rolls/+damage, x2 damage for two handed weapons 
Great Cleave: target down to 0 hp, strike another within weapon's reach, as many times as you can a round.
battles intiative:
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Re: Spell Requests

Post by Draxion on February 7th 2017, 7:14 am

@VerniusNightshade wrote:Name: Nether Rain
School: Necromancy
Level: cleric 5, Necromancer 5
Components: V, S, M,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius cylinder, 40 ft. high
Duration: 1 full round and 1 round/level; see text
Saving Throw: will
Spell Resistance: yes

Details about the spell: You create a downpour of negative energy that douses the area for 1 full round and 1 round/per caster level (max 15), affecting every creature in the area hitting them with inflict light wounds, dealing 1d8 points of damage +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

A successful Dispel magic, ends the effect. Divine rain counters the spell effects

Material Component: A vial of cursed water.


Name: Divine Rain
School: Conjuration (Healing)
Level: bard 5, cleric 5, Druid 6
Components: V, S, M,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius cylinder, 40 ft. high
Duration: 1 full round and 1 round/level; see text
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

Details about the spell: You create a downpour of positive energy that douses the area for 1 full round and 1 round/per caster level (max 15), affecting every creature in the area hitting them with inflict light wounds, dealing 1d8 points of healing +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

A successful Dispel magic, ends the effect. Nether rain counters the spell effects

Material Component: A vial of blessed water.

DM: Are you sure you have both requests accurate? Both are saying they 'inflict' wounds, not one heals and one inflicts.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
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Re: Spell Requests

Post by VerniusNightshade on February 7th 2017, 7:24 am

@VerniusNightshade wrote:Name: Nether Rain
School: Necromancy
Level: cleric 5, Necromancer 5
Components: V, S, M,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius cylinder, 40 ft. high
Duration: 1 full round and 1 round/level; see text
Saving Throw: will
Spell Resistance: yes

Details about the spell: You create a downpour of negative energy that douses the area for 1 full round and 1 round/per caster level (max 15), affecting every creature in the area hitting them with inflict light wounds, dealing 1d8 points of damage +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

A successful Dispel magic, ends the effect. Divine rain counters the spell effects

Material Component: A vial of cursed water.


Name: Divine Rain
School: Conjuration (Healing)
Level: bard 5, cleric 5, Druid 6
Components: V, S, M,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius cylinder, 40 ft. high
Duration: 1 full round and 1 round/level; see text
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

Details about the spell: You create a downpour of positive energy that douses the area for 1 full round and 1 round/per caster level (max 15), affecting every creature in the area hitting them with cure light wounds, healing 1d8 points of healing +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

A successful Dispel magic, ends the effect. Nether rain counters the spell effects

Material Component: A vial of blessed water.
Fixed now lol


Base Attack Bonus: +4
Dex: +3
Weapon: Scythe(Large)  +6 melee (2d6)+4   x4 crit 
               Steel Greatsword +8melee (2d6)+4 x2 19-20 crit
AC: 17(18), 14 flat-footed, 10 touch
Saving Throws: Fort: +6, Ref: +4, Will: +3

Power Attack: -attack rolls/+damage, x2 damage for two handed weapons 
Great Cleave: target down to 0 hp, strike another within weapon's reach, as many times as you can a round.
battles intiative:
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Re: Spell Requests

Post by Draxion on February 7th 2017, 8:07 am

DM: That's better. I'll look through them thoroughly and get back to you.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
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Re: Spell Requests

Post by Runic on June 23rd 2017, 5:38 pm

Name: Greater Virtue
School:Transmutation
Level: Lv 1 Druid/cleric
Components: V, S, DF
Casting Time: Instant
Range: 30ft +10/1lv
Effect: Grants 2d4+1/1lv(+5) Temporary health
Duration: 1 minute per level
Spell Resistance: yes (Harmless)
Details about the spell: One living target with in sight gains a aura of health for a short time. Does not effect undead or constructs
Any spell components:N/A



Base Attack Bonus: +0

Weapon: +1 shortspear 1d6+1 x2 Weapon: +2 dart 1d4+1 x2 
AC: 15

Saving Throws: Fort: +3, Ref: +2, Will: +4


Druid Spells:  3 Lv0 / 2 Lv1
Spell save DC: 10 + lvl of spell + 2

Rook
Hp-13 Ac-14
Bite +3 melee (1d6+1)
Fort +5, Ref +5, Will +1
Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
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Re: Spell Requests

Post by Draxion on June 23rd 2017, 8:22 pm

@Runic wrote:Name: Greater Virtue
School:Transmutation
Level: Lv 1 Druid/cleric
Components: V, S, DF
Casting Time: Instant
Range: 30ft +10/1lv
Effect: Grants 2d4+1/1lv(+5) Temporary health
Duration: 1 minute per level
Spell Resistance: yes (Harmless)
Details about the spell: One living target with in sight gains a aura of health for a short time. Does not effect undead or constructs
Any spell components:N/A


DM: @Runic, I'll look through your request and return with my decision when I can. Thank you.


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
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Re: Spell Requests

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