Weapons Shop

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Weapons Shop

Post by Draxion on September 18th 2014, 11:49 pm

Melee Weapons


Unarmed Melee Weapons
Weapons

Size

Damage

Critical

Range

Type

Cost

Weight

Hardness

HP

Misc.
Gauntlet-1d320/x2-B2gp1lb52Part of most Medium & Heavy Armors
Simple Melee Weapons
Weapons

Size

Damage

Critical

Range

Type

Cost

Weight

Hardness

HP

Misc.
DaggerLlight1d419-20/x210P or S2gp1lb102+2 bonus on Pick Pocket checks
Dagger, PunchingLight1d4x3-P2gp1lb102-
Gauntlet, SpikedLight1d4x2-P5gp1lb102Cant' be disarmed
HookLight1d4x4-P8gp1lb102Can't be disarmed
Must be added in place of a missing hand
Mace, lightLight1d6x2-B5gp4lbs1010-
SickleLight1d6x2-S6gp2lbs102Druid, Trip
Club1Hand1d6x210BFree3lbs55Druid, Monk
Mace, Heavy1Hand1d8x2-B12gp8lbs1020-
Morningstar1Hand1d8x2-B & P8gp6lbs55-
Shortspear1Hand1d6x220P1gp3lbs55Vs Charge, Druid
Crossbow, Bladed2Hand1d419-20/x2-P or S150gp8lbs1010Also a Simple Melee Weapon
Fauchard2Hand1d8x3-S7gp10lbs510Reach 10. Polearm
Longspear2Hand1d8x3-P5gp9lbs510Vs. Charge, Druid
Reach 10.Polearm
Quarterstaff2Hand1d6/1d6x2-BFree4lbs510Double, Druid, Monk, Kata
Polearm
Spear2Hand1d8x320P2gp6lbs510Vs. Charge. Druid, Polearm
Marital Melee Weapons
Weapons

Size

Damage

Critical

Range

Type

Cost

Weight

Hardness

HP

Misc.
Axe, ThrowingLight1d6x210S8gp2lbs52-
CutlassLight1d619-20/x2-S15gp3lbs52+2 to resist being Disarmed
Dagger, DisguisedLight1d419-20/x210P or S52gp1lb102+7 bonus to Pick Pocket checks
Hammer, LightLight1d4x220B1gp2lbs52-
HandaxeLight1d6x3-S6gp3lbs52Monk
KukriLight1d418-20/x2-S8gp2lbs102-
Pick, LightLight1d4x4-P4gp3lbs52Kobold Racial Proficiency
Poison RingLight1x2-P45gp-102Touch Attack
Ring can hold one dose of injury poison
Razored ArmorLight1d6x2-S+50gp+10lbs102Damage is done by grappling or with a melee attack.
Applied with armor
SapLight1d6x2-B1gp2lbs22Bard, Rogue, Subdual
Sword, ShortLight1d619-20/x2-P10gp2lbs102Bard, Rogue
Battleaxe1Hand1d8x3-S10gp6lbs55-
Flail, Light1Hand1d8x2-B8gp5lbs55Trip, Disarm +2
Longsword1Hand1d819-20/x2-S15gp4lbs105Bard, Elf Racial Proficiency
Pick, Heavy1Hand1d6x4-P8gp6lbs55Kobold Racial Proficiency
Rapier1Hand1d618-20/x2-P20gp2lbs105Finesse, Bard, Rogue
Elf Racial Proficiency
When wielded with 2 hands, only add Str mod to damage.
Scimitar1Hand1d618-20/x2-S15gp4lbs105Druid
Trident1Hand1d8x210P15gp4lbs55Vs. Charge
Truncheon1Hand1d8x2-B2gp12lbs55Subdual
Warhammer1Hand1d8x3-B12gp5lbs55-
Bardiche2Hand1d10x3-S9gp12lbs510Polearm
Duom2Hand1d8x3-P20gp8lbs510Reach 10 and threaten adjacent; Polearm
Executioner's Mace2Hand2d6x3-B & P or
B & S
75gp12lbs510-
Falcion2Hand2d418-20/x2-S75gp8lbs1010-
Flail, Heavy2Hand1d1019-20/x2-B15gp10lbs510Trip, Disarm +2
Glaive2Hand1d10x3-S8gp10lbs510Reach 10, Polearm
Greataxe2Hand1d12x3-S20gp12lbs510-
Greatclub2Hand1d10x2-B5gp8lbs510-
Greatsword2Hand2d619-20/x2-S50gp8lbs1010-
Guisarme2Hand2d4x3-S9gp12lbs510Reach 10, Trip, Polearm
Halberd2Hand1d10x3-P or S10gp12lbs510Vs. Charge, Trip, Polearm
Lance, Heavy2Hand1d8x3-P10gp10lbs510Reach 10, x2 damage when used from the back of a charging mount. Usable with 1 hand while mounted
Lucerne Hammer2Hand2d4x4B or P12gp10lbs510Reach 10, Polearm
Maquahultl2Hand1d10x2-B & PTBD8lbs510-
Maul2Hand1d10x3-B15gp20lbs510Hand-and-a-Half
Nagimata2Hand1d10x3-S10gp15lbs510Reach 10, Polearm
Partisan2Hand2d4x3-P or S12gp12lbs510Reach 10, Polearm
Pick, Dire2Hand1d8x4-P30gp12lbs510Hand-and-a-Half
Shared Focus (Pick, Heavy)
Pilum2Hand1d8x3-P5gp6lbs510Reach 10, Polearm
Ranseur2Hand2d4x3-P10gp12lbs510Reach 10, Disarm +2, Polearm
Scimitar, Great2Hand1d818-20/x2-S200gp8lbs1010Hand-and-a-Half
Scythe2Hand2d4x4-P & S18gp10lbs510Trip
Spetum2Hand2d4x3-P10gp8lbs510Disarm +2, Polearm
Sword, Bastard2Hand1d1019-20/x2-S35gp6lbs1010Hand-and-a-Half
Waraxe, Dwarven2Hand1d10x3-S30gp8lbs510Hand-and-a-Half
Dwarf Weapon Familiarly
Warmace2Hand1d12x2-B25gp10lbs1020Hand-and-a-Half
-1 penalty to AC
Shared Focus (Mace, Heavy)
Voulge2Hand1d10x3-S10gp14lbs510Reach 10, Polearm
Exotic Melee Weapons
Weapons

Size

Damage

Critical

Range

Type

Cost

Weight

Hardness

HP

Misc.
Buckler-Axe, DwarfLight1d6x3-S20gp4lbs1020Buckler
Braid BladeLight1d318-20/x3-S10gp1/2lb52Blade attached at the end of a long hair braid
Dagger, BarbedLight1d419-20/x2-P35gp1bs52A proficient user with 5+ ranks of Pick Pocket does +2 dmg on a Sneak Attack
Hammer, ThrowingLight1d6x220B30gp2lbs52-
Foot SpikeLight1d618-20/x2-P8gp1lb52Spikes can be folded into boots
Handaxe, StoneLight1d6x2-S1/2gp2lbs52-
JaputeLight1d419-20/x2-S20gp2lbs52Full Round Action to equip
+6 to avoid being Disarmed
+2 on Climb checks
KamaLight1d6x2-S2gp2lbs52Kata, Monk, Trip
Lightblade, ElvenLight1d618-20/x2-P50gp1lb102Shared Focus (Short Sword)
Shared Focus (Rapier)
Long Knife, DrowLight1d619-20/x210P15gp2lbs102-
NekodeLight1d4x2-P5gp2lbs52Kata, Can't be disarmed
+1 bonus on Climb checks
NunchakuLight1d6x2-B2gp2lbs52Kata, Monk, Disarm +2
Quickrazor, GnomeLight1d419-20/x2-S45gp1lb102Normally drawn from wrist
Ribbon DaggerLight1d4x4-S50gp1lbTBD2Disarm +2
SaiLight1d4x2-B1gp2lbs102Kata, Monk, Disarm +4
Sword, Short
Broadblade
Light1d619-20/x2-P75gp3lbs102A proficient user who uses Defensive Fighting, Total Defense, or Combat Expertise with a least 2 points on AC gains a +1 Dodge bonus to AC
Sharktooth GauntletLight1d418-20/x2-P or S10gp1lb52Can't be disarmed
Shimalo'koaLight1d8x2-S10gp3lbs52-
SianghamLight1d6x2-P3gp1lb52Kata, Monk
Steel FinsLight1d4x2-S10gp2lbs52Kata, Can't be disarmed
Tortoise Blade, GnomeLight1d619-20/x2-P10gp3lbs57Buckler
Celt, Stone1Hand1d819-20/x2-B1/2gp10lbs55-
Dragonsplit1Hand1d619-20/x2 or x4-P or STBD2lbs105Finesse
Treated as a Light weapon for Two-Weapon Fighting
Flindbar1Hand2d419-20/x2-B30gp2lbs105+2 Disarm
Flutter Blade1Hand1d419-20/x2-P or S15gp2lbs105Can switch between Slashing & Piercing as a Move Action
Ghost Spike1Hand1d6 & 1d619-20/x2 & 19-20/x3-P320gp2lbs105Double
Always Masterwork
Class weapon for Assassin
Ice Axe1Hand1d6x4-P or S10gp5lbs510Can be used as a Marital weapon with a -2 penalty
+4 to Climb checks on icy surfaces
Iuak1Hand1d619-20/x2-S12gp4lbs510Ignores 3 Hardness of objects
Maul1Hand1d10x3-B15gp20lbs510Half-and-a-Half
Pick, Dire1Hand1d8x4-P30gp12lbs510Half-and-a-Half
Shared Focus (Pick, Heavy)
Rapier, Quickblade1Hand1d618-20/x2-P75gp3lbs105Finesse, Disarm +2
Ribbonweave1Hand1d819-20/x2-S70gp3lbs55Finesse
Treated as a Club until blade is released
Scimitar, Great1Hand1d818-20/x2-S200gp8lbs1010Hand-and-a-Half
Scourge1Hand1d8x2-S20gp2lbs25Disarm +2
Sword, Bastard1Hand1d1019-20/x2-S35gp6lbs1010Hand-and-a-Half
Swordcatcher, Gnome1Hand1d619-20/x2-S35gp5lbs105Disarm +4
Thinblade, Elven1Hand1d818-20/x2-P100gp3lbs105Finesse
Shared Focus (Longsword)
Shared Focus (Rapier)
Tigerskull Club1Hand1d8x4-B & P15gp8lbs510Disarm +2, Trip +2
Waraxe, Dwarven1Hand1d10x3-S30gp8lbs510Hand-and-a-Half
Dwarf Weapon Familiarly
Warmace1Hand1d12x2-B25gp10lbs1020Hand-and-a-Half
-1 penalty to AC
Shared Focus (Mace, Heavy)
Whip1Hand1d3x2-S1gp2lbs25Bard, Trip, Disarm +2
Subdual, Finesse
Whip, Stingray1Hand1d6x3-S or P15gp3lbs25Finesse
Cannot damage an opponent with an Armor bonus of +2 or higher
Whip, Dagger1Hand1d619-20/x2-S25gp3lbs25Bard, Trip, Disarm +2, Finesse
Shared Proficiency (Whip)
Ankus2Hand2d4x2-B15gp15lbs510Reach 10, Trip Polearm
Owl Pike2Hand1d8x3-P10gp10lbs510Reach 15, Vs. Charge Polearm
Axe, Orc-Double2Hand1d8/1d8x3-S60gp15lbs510Double Polearm
Bec De Corbin2Hand2d4x4-P28gp14lbs510Reach 10, Vs. Charge Polearm
Caheulaks2Hand2d4x2-P25gp1lb210Reach 10, Disarm +2
Chain, Spiked2Hand2d4x2-P25gp10lbs1010Reach 10, Finesse, Trip, Disarm +2
Courtblade, Elven2Hand1d1018-20/x2-P or S150gp6lbs1010Finesse
Shared Focus (Greatsword)
Dragonchain2Hand1d619-20/x2-B50gp10lbs1010Trip
Entangling Pole2Hand1d4 or Grapplex2-P4gp5lbs510Reach 10, Grapple (clothing)
Flail, Dire2Hand1d8/1d8x2-B90gp10lbs510Double, Trip, Disarm +2
Goad2Hand2d4 or 2d4x2-P or B8gp10lbs510Polearm
Bludgeoning damage is subdual
Piercing damage is lethal
+2 for Handle Animal on Huge
Grasping Pole2Hand1d4x2-B8gp8lbs510Reach 10, Grapple
Greathammer, Goliath2Hand1d12x4-B30gp30lbs510Sunder +2
Greatspear2Hand2d6x310P25gp9lbs510Reach 10, Polearm
Shared Focus (Longspear)
Greatpick2Hand1d10x4-P15gp15lbs510Kobold Racia Familiarity
Gyrspike2Hand1d8 & 1d819-20/x2-S & B90gp15lbs1010Double, Trip, Disarm +2
Gythka2Hand1d10 & 1d10x2-S90gp25lbs510Double
Hammer, Ghome Hooked2Hand1d8 & 1d6x3 & x4-B & P20gp6lbs510Double, Trip
Gnome Weapon Familiarly
Hammer, Double2Hand1d8/1d8x3-B70gp18lbs510Double
Kaua'koi2Hand1d6/1d6x2-B or P or S5gp5lbs510Double
Lajatang2Hand1d8/1d8x2-S90gp7lbs510Kata, Double
Lochaber Axe2Hand1d10x3-S18gp15lbs510Reach 10, Trip, Polearm
Longaxe2Hand1d12x3-S35gp15lbs510Shared Focus (Greataxe)
Longspear, Microlith Barbed2Hand1d10x3-P5gp9lbs510Reach 10
Longstaff2Hand1d6/1d6x2-B15gp6lbs510Kata, Polearm
Shared Focus (Quarterstaff)
Lynxpaw2Hand1d6 & 1d418-20/x2 & x3-S & P30gp4lbs510Disarm +2, Double, Trip, Finesse
Mancatcher2Hand1d4x2-B20gp8lbs510Reach 10, Grapple, Subdual
Pincer Staff2Hand1d10x2-B20gp15lbs510Reach 10, Grapple
Poleaxe, Heavy2Hand2d6x3-P or S20gp15lbs510Reach 10, Vs. Charge, Polearm
Shared Focus (Halberd)
Ritiik2Hand1d8x3-P5gp6lbs510Polearm
Sasumata2Hand1d4x2-B8gp8lbs510Reach 10, Grapple, Subdual, Polearm
Scimitar, Valenar Double2Hand1d6/1d618-20/x2-S125gp15lbs1010Double
Scorpion Chain, Drow2Hand1d619-20/x2-S25gp12lbs1010Reach 10, Finesse, Trip, Disarm +2
Sharrash, Talenta2Hand1d1019-20/x2-S18gp10lbs510Reach 10, Trip, Polearm
Snap-Tong2Hand1d10x2-P250gp10lbs1010Grapple
Sodegarami2Hand1d4x2-P4gp5lbs510Reach 10, Grapple (clothing), Polearm
Spear, Dwarven Double2Hand1d8/1d8x3-P or S115gp15lbs510Double, Vs. Charge
Sugliin2Hand2d8x2-S & P35gp20lbs1010Reach 10
Sword, Two-Bladed2Hand1d8/1d819-20/x2-S100gp10lbs1010Double
Tangat, Talenta2Hand1d1018-20/x2-S40gp8lbs1010-
Urgrosh, Dwarven2Hand1d8 & 1d6x3 & x3-S & P50gp12lbs510Double, Vs. Charge, Polearm
Dwarf Weapon Familiarly
Warpike, Dwarven2Hand2d6x3-P or S45gp15lbs510Reach 10, Vs. Charge, Trip, Polearm
Yuan-ti Serpent Bow2Hand1d619-20/x2-S150gp5lbs510Double, also Exotic Ranged Weapon
Ranged Weapons


Simple Ranged Weapons
Weapons

Size

Damage

Critical

Range

Type

Cost

Weight

Misc.
Crossbow, Heavy-1d1019-20/x2120P50gp8lbsCan be fired with 1 hand at a -4 penalty
Crossbow, Light-1d819-20/x280P35gp4lbsCan be fired with 1 hand at a -2 penalty
Crossbow, Bladed-1d819-20/x280P150gp8lbsCan be fired with 1 hand at a -2 penalty
Also a Simple Melee Weapon
Crossbow, Double-1d819-20/x280P100gp8lbsBoth bolts may be fired as a Standard Action with a single attack roll at -2.
Crossbow, Grapple-1d3x2120P70gp12lbsFires a grappling hook with 100' of thin light rope
Dart-1d4x220P1/2gp1/2lbStr mod applies to damage, Druid
Javelin-1d6x230P1gp2lbsStr mod applies to damage, Monk
Prodd-1d4x280B20gp4lbsLike a crossbow, but shoot Sling Bullets or Sling Stones
Sling-1d4x250BFree-Str mod applies to damage.
Martial Ranged Weapons
Weapons

Size

Damage

Critical

Range

Type

Cost

Weight

Misc.
Dart Thurster-1d419-20/x240P40gp1lbUses standard Darts
Handbow-1d419-20/x230P15gp1lbFires 'Fletched Darts'
Longbow-1d8x3100P75gp3lbsElf Racial Proficiency
Longbow, Aquatic-1d8x360P400gp3lbsRange of 10' underwater
Longbow, Composite Mighty +0-1d8x3110P100gp3lbsA wielder with less than +0 str mod receives a -2 penalty on attacks
Elf Racial Proficiency
Shared Proficiency (Longbow) 
Longbow, Composite Mighty +1-1d8x3110P200gp3lbsA wielder with less than +1 str mod receives a -2 penalty on attacks
Up to +1 Str mod applies to damage
Elf Racial Proficiency
Shared Proficiency (Longbow) 
Longbow, Composite Mighty +2-1d8x3110P300gp3lbsA wielder with less than +2 str mod receives a -2 penalty on attacks
Up to +2 Str mod applies to damage
Elf Racial Proficiency
Shared Proficiency (Longbow)
Longbow, Composite Mighty +3-1d8x3110P400gp3lbsA wielder with less than +3 str mod receives a -2 penalty on attacks
Up to +3 Str mod applies to damage
Elf Racial Proficiency
Shared Proficiency (Longbow)
Longbow Composite Mighty +4-1d8x3110P500gp3lbsA wielder with less than +4 str mod receives a -2 penalty on attacks
Up to +4 Str mod applies to damage
Elf Racial Proficiency
Shared Proficiency (Longbow)
Shortbow-1d6x360P30gp2lbsBard, Rogue, Elf Racial Proficiency
Shortbow, Composite Mighty +0-1d6x370P75gp2lbsA wielder with less than +0 str mod receives a -2 penalty on attacks
Bard, Rogue, Elf Racial Proficiency
Shared Proficiency (Shotbow)
Shortbow, Composite Mighty +1-1d6x370P150gp2lbsA wielder with less than +1 str mod receives a -2 penalty on attacks
Up to +1 Str mod applies to damage
Bard, Rogue, Elf Racial Proficiency
Shared Proficiency (Shotbow)
Shortbow, Composite Mighty +2-1d6x370P225gp2lbsA wielder with less than +2 str mod receives a -2 penalty on attacks
Up to +2 Str mod applies to damage
Bard, Rogue, Elf Racial Proficiency
Shared Proficiency (Shotbow)


Last edited by Draxion on March 31st 2017, 10:58 pm; edited 2 times in total


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
Head Dungeon Master
avatar
"Ultimate Dungeon Master"

Posts 42896
Gold 11191




D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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Testing

Post by Draxion on March 26th 2017, 10:43 am

Exotic Ranged Weapons
Weapons

Size

Damage

Critical

Range

Type

Cost

Weight

Misc.
Atlatil,
firing Atlatl Dart
firing Atlatl Javelin
-1d6

1d8
19-20/x2

x3
80

120
P4gp2lbsFires Atlatl Darts and Atlatl Javelins
Non proficient users receive -6 penalty instead of -4
Blowgun-1x210P1gp2lbsFires Blowgun Needles
Blowgun, Greater-1d3x210P15gp2lbsRequires two hands to fire
Shared Focus (Blowgun)
Blowgun, Repeating-1d3x240P100gp1lbMagazine holds 6 darts
Bolo-1d4x210B5gp3lbsSubdual, Trip
Bolo, Barbed-1d4x210P10gp3lbsTrip
Shared Proficiency (Bolo)
Bonebow-1d10x3120P250gp4lbsCannot be used while mounted
Shared Focus (Longbow)
Boomerang-1d4x220B10gp2lbsSubdual, Returns after a miss (DC 10 to catch)
Boomerang, Hunting-1d6x225B15gp2lbsDoes not return to thrower
Boomerang, Talenta-1d4x230B or P15gp2lbsReturns after a miss (DC 10 to catch)
Boomerang, Xen'drik-1d6x220S20gp2lbsReturns after a miss (DC 10 to catch)
Chatkcha-1d618-20/x220S10gp1lbThrown weapon
Crossbow, Aquatic-1d819-20/x240P250gp4lbs40' range underwater
Crossbow, Great-2d818-20/x2120P150gp14lbsFull Round to reload
Crossbow, Hand-1d419-20/x230P100gp2lbsRogue
Crossbow, Repeating Heavy-1d1019-20/x2120P400gp12lbsMagazine holds 5 bolts
Crossbow, Repeating Light-1d819-20/x280P250gp6lbsMagazine holds 5 bolts
Double Axehead-2d4x220S30gp2lbsThrown weapon
Double Bow, Elven-1d8x380P1,000gp3lbsMay load a second arrow as a Move Action, both may be fired as a Standard Action with a single attack roll at -2.
Footbow, Mighty +0-1d8x3110P150gp3lbsA wielder with less than a +0 Str mod receives a -2 penalty on attacks.
Raptoran Racial Familiarity
Glot-1d418-20/x210*B1gp1lb-
Greatbow-1d10x3120P150gp6lbsCannot be used while mounted.
Shared Focus (Longbow)
Greatbow, Composite Mighty +0-1d10x3130P200gp6lbsCannot be used while mounted.
A wielder with less than +0 Str mod receives a -2 penalty on attacks
Shared Focus (Longbow)
Greatbow, Composite Mighty +1-1d10x3130P400gp6lbsCannot be used while mounted.
A wielder with less than +1 Str mod receives a -2 penalty on attacks
Up to +1 Str mod applies to damage.
Shared Focus (Longbow)
Greatbow, Composite Mighty +2-1d10x3130P600gp6lbsCannot be used while mounted.
A wielder with less than +2 Str mod receives a -2 penalty on attacks
Up to +2 Str mod applies to damage.
Shared Focus (Longbow)
Greatbow, Composite Mighty +3-1d10x3130P800gp6lbsCannot be used while mounted.
A wielder with less than +3 Str mod receives a -2 penalty on attacks
Up to +3 Str mod applies to damage.
Shared Focus (Longbow)
Greatbow, Composite Mighty +4-1d10x3130P800gp6lbsCannot be used while mounted.
A wielder with less than +4 Str mod receives a -2 penalty on attacks
Up to +4 Str mod applies to damage.
Shared Focus (Longbow)
Harpoon-1d10x230P15gp10lbsOnce deals damage, it becomes lodged and impedes movement by half on the target.
Icechucker-1d12x330P150gp12lbsLike a Heavy Crossbow but loaded with a Javelin or Icicles
Lasso---10-1gp3lbs30' max Trip
Net---10 max-20gp6lbs-
Razor Skipdisk-1d618-20/x210S15gp12lbs-
Sand Blaster-1d6-10 max-30gp?Creates a 10' Cone of sand that deals 1d6 damage.
Target receives -4 penalty to AC & -2 to attack for 3 rounds.
Shuriken-1d2x210P1gp1/10lbMonk, Kata, Str mod applies to damage
Skipping Blade-1d3x310S3sp1/2lbRange is 15' if there is water between
Skiprock-1d6x215B3gp1/4lbStr mod applies to damage.
If attack was successful, the Shiprock can ricochet and attack a second target with a penalty of =2 on attack roll.
Spring Dart Boot-1d2x210P65gp2lbsDart Launcher is concealed in the heel of the boot. The dart is typically poisoned.
Tri-Blade-2d4x220S35gp3lbsLaunched from a sling-like device
War Sling-1d8x450B5gp1lbDamage listed is when the War Sling is used with Shiprocks.
Normal damage when using regular stones
Yuan-ti Serpent Bow-1d8x380P150gp5lbsAlso an Exotic Melee Weapon
Ammunition

Ammunition

Used with... 

Description

Cost

Weight
ArrowBowsStandard arrow1/20 gp1/6lb
Arrow, AdamantineBowsMasterwork Arrow with an Adamantine head.
Ignores Hardness up to 20. Overcomes some types of Damage Reduction.
60gp1/6lb
Arrow, Alchemist's FireBowsHollow Arrow with Alchemist's Fire sealed inside.
+1d4 Fire damage on round after impact
75gp1/5lb
Arrow, Alchemist's FrostBowsHollow Arrow with Alchemist's Frost sealed inside.
+1d4 Cold damage on round after impact
75gp1/5lb
Arrow, BluntBowsArrow with a blunt, leather wrapped head.
Arrow damage is bludgeoning & subdual
1/20gp1/6lb
Arrow, Cold IronBowsArrow with a Cold Iron head.
Overcomes some types of Damage Reduction.
1/10gp1/6lb
Arrow, DragonbreathBowsArrow with a hollow head containing Alchemist's Fire and a pitched-soaked shaft. Arrow does 1 category less damage (1d8>1d6, etc)
Whistles and ignites during flight doing 1 hp Fire damage and setting the target on fire. Cannot be reused.
21/2gp1/6lb
Arrow, FlightBowsArrow with superior aerodynamics
Range 125% normal.
2/5gp1/6lb
Arrow, HardwoodBowsArrow with a hardwood shaft
If it misses, there is only a 25% change of Hardwood Arrow is destroyed.
1/2gp1/4lb
Arrow, PungentBowsArrow with a smelly sticks substance at the end.
Does no damage but target smells after being hit.
1/4gp3/20lb
Arrow, SerpentstongueBowsArrow whose arrow head has a wide cutting area.
Does Slashing & Piercing damage and does full damage to objects with a Hardness of 5 or less. Used for cutting rope at range.
3/20gp1/6lb
Arrow, SignalBowsArrow with special notches in the shaft.
-2 penalty on attack roll
While in flight, the arrow makes a distinctive sound. Different notches makes different sounds.
1gp1/4lb
Arrow, SilveredBowsArrow with an Alchemical Silver head.
Does -1 damage. Overcomes some types of Damage Reduction.
6gp1/6lb
Arrow, SmokingBowsArrow with alchemical material for a head.
No damage, 1/2 normal range.
Must be fired within 1 round of being lit. Leaves a trail of smoke.
30gp1/6lb
Arrow, StarBowsArrow coated with glowing phosphorous.
The arrow gives off Bright Illumination in a 5' radius and Shadowy Illumination in a 15' radius.
1/2gp1/4lb
Arrow, SwiftwingBowsArrow with a smaller, more aerodynamic head and longer fletchings.
Receives -1 penalty per range increment, but does 1 category less damage (1d8>1d6, etc)
1gp1/6lb
Arrow, ThunderingBowsArrow with alchemical material for a head.
No damage.
On impact, it makes a loud bang causing all within 10' radius to become Deaf for 1 hour.
2gp1/3lb
Arrow, ZigzagBowsArrow with a forked arrowhead.
Has a -4 penalty on its attack roll, but does Slashing/Piercing damage and does double damage to objects with Hardness 0 (typically rope)
1/2gp1/4lb
Dart, FletchedHandbowTiny arrows used with a Handbow.1/20gp1/40lb
Blowgun DartBlowgun, GreaterOften poisoned1/10gp1/20lb
Blowgun NeedleBlowgunsOften poisoned1/20gp-
BoltCrossbows - Hand, Light, Heavy, & RepeatingStandard bolt10/1gp10/1lb
Bolt, AdamantineCrossbows - Hand, Light, Heavy, & RepeatingMasterwork Bolt with an Adamantine head.
Ignores Hardness up to 20. Overcomes some types of DR.
60gp1/6lb
Bolt, Cold IronCrossbows - Hand, Light, Heavy, & RepeatingBolt with a Cold Iron head.
Overcomes some types of Damage Reduction.
1/10gp1/6lb
Bolt, ExplodingCrossbows - HeavyAll creatures within a 5' radius Burst of the point of impact take 2d12 Fire damage. Requires a Exotic Weapon Proficiency.60gp2lbs
Bolt, GrappleCrossbows - GrappleBolt with a Grabbing Hook for a head & 100' of thin strong rope attached.
No damage
20gp4/5lb
Bolt, Mountain ChainCrossbows - Light & Heavy3 balls connected to the bolt by a chain. Does subdual damage and allows a ranged Trip attempt. Requires a Exotic Weapon Proficiency.25gp2lbs
Bolt, SilveredCrossbows - Hand, Light, Heavy, & RepeatingBolt with an Alchemical Silver head.
Does -1 damage. Overcomes some types of Damage Reduction.
6gp1/6lb
Bolt, SplinteringCrossbows - Light, Heavy, & RepeatingBolt composed of numerous smaller bolts bound together.
All creatures within 30' Cone-shaped Burst of the attacker take 1d6 damage for Medium size.
30gp1/5lb
Bolt, TanglefootCrossbows - Light, Heavy, & RepeatingBolt with an alchemical glob on the end.
50% range, no damage.
Target becomes glued to itself and surrounds receiving -2 on attacks and -4 on Dex. Target is stuck and unable to move.
The goo lasts 2d4 rounds.
60gp4lbs
Bolt, TumblingCrossbows - Light, Heavy, & RepeatingBolts with tiny holes & vents on the shaft.
50% range.
Target may only apply 1/2 Dex mod to AC due to unpredictable flight.
5gp1/5lb
Repeating Crossbow, MagazineCrossbows - RepeatingHolds 5 standard bolts1/2gp1/2lb
Sling BulletSlings, War Slings, ProddStandard lead sling bullet1/100gp1/4lb
Priest's Bullet (Holy)Slings, War Slings, ProddHollow oversized glass sling bullet filled with Holy water.
-2 penalty to hit. Does normal damage +1d4 to Undead & Evil Outsiders.
20gp5/8lb
Priest's Bullet (Unholy)Slings, War Slings, ProddHollow oversized glass sling bullet filled with Unholy Water.
-2 penalty to hit. Does normal +1d4 to Deathless & Good Outsiders.
20gp5/8lb
Sling StoneSlings, War Slings, ProddRocks about the right size for the sling
-1 penalty to hit & does one-size category less damage (1d3 for Medium)
-1/4lb
SkiprockWar SlingsSpecially polished rocks that can be ricochet into another target by a proficient user. May also be thrown.3gp1/4lb
Atlatl DartAtlatlStone-tipped dart whose end is formed to fit into an Atlatl1/2gp1/2lb
Atlatl JavelinAtlatlStone-tipped javelin whose end is formed to fit into an Atlatl11/2gp1/2lb


Tymar Luthdin
Base Attack Bonus: +1 | Intiative: +6

Longspear: +6 (1d8+7 x3)
Dagger: +6 (1d4+5 19-20/x2)


DC: 17

Saving Throws: Fort: +5, Ref: +4, Will: +1
Vurdon
HP: 19/19

Bastard Sword: +7(1d10+2 19-20/x2)
Composite Longbow: +4 (1d6+2 x3)


DC: 19

Saving Throws: Fort: +5, Ref: +1, Will: +1

Battle
Draxion
Head Dungeon Master
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"Ultimate Dungeon Master"

Posts 42896
Gold 11191




D&D Character sheet
Name: Tymar Luthdin
Hit Points:
13/13  (13/13)
Experience:
0/1000  (0/1000)
http://www.draxionsgameden.com

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